Physical Product Design
A good UI designer has experience across many artistic disciplines. They should be able to demonstrate an eye for composition and clarity, aesthetics, and an understanding of human interaction principles.
While not directly UX work in the software sense, my experience in physical product design and brand/identity further shows my range and versatility. I thrive working within constraints and finding balance between multiple tradeoffs, as manufacturing is filled with those decisions. A product must look right, feel right, work well for the intended purpose, be sustainable to manufacture, cost-effective to make, and so pleasant to use that customers tell everyone they know how amazing it is.
All things that can be applied to software.
TrackerMag was a desk toy/collectible prototype I developed in 2023. My work included branding/logo, industrial design, manufacturing process development and physical prototype creation.









Nachtigall Enterprises
I ran a small manufacturing company from 2020 to 2023. We worked with resin, silicone, laser cutting and 3D printing to provide rapid prototyping and manufacturing process development. These are all products and tooling I either directly developed or had a hand in designing/prototyping. We worked with several companies, including one out of Australia and another that had just completed a $3 million Kickstarter campaign.



First incepted in 2013, Arms and Industry has been a longstanding labor of love and probably my longest-running ongoing project.
A&I is a multiplayer geopolitical military strategy game for 2-10 people designed to engage every player on every turn. You gather resources, build armies and infrastructure, negotiate alliances and work your diplomatic chops to ensure you end up with the most powerful empire by the end of the game.
With a randomized map and resource distribution every game, no two experiences are the same!
I designed the game and ruleset and had the game tiles laser cut and then hand-painted all of them. The pieces are mostly from other games that I bought in bulk and painted to each team’s colors. Since the game is still technically under development, many of the tokens and pieces are temporary designs while we try out new mechanics. All of the graphic design was done by me as well aside from a few stock icons.